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Likewise, there are all kinds of different spells and innate abilities. There are projectile attacks, melee attacks, elemental attacks, area of effect attacks – you name it, the game has it.
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Units have various strengths and weaknesses and all kinds of different attacks. When combat begins, the action shifts to a tactical map, where units move across hexes one at a time. It is actually closer to a UFO type experience than a Civilization type experience. Age of Wonders is more involved than most 4X games when it comes to combat. What makes this series truly shine though is its outstanding tactical combat. The game has some basic management of resources like gold and mana, and some other typical elements like researching upgrades and managing cities.
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You repeat this process until you have conquered all of your foes, at which time, you move onto the next map (if you are playing in story mode). For the most part though, this fantasy strategy game is one that can keep you entertained for a long time.Īge of Wonders is a series in the 4X strategy genre – you start off weak, explore, build or expand cities, build armies, conquer foes, and then use spoils to build more armies. Newcomers will experience a difficult learning curve, and even experienced Age of Wonders players may need a while to digest the changes. It is a complicated game with a limited tutorial. These changes have made city management more interesting, but at the expense of some features that made the series unique. It is a faithful entry for the series, but with a few noticeable changes. The recently released Age of Wonders III, like its predecessors, is a complex strategy game delivered with an abundance of colorful visuals and tranquil music. Has it really been that long since Triumph Studios last released an Age of Wonders game? Since then, the studio has made some forays into console gaming, but they have now returned to their roots with another iteration of the wonderful Age of Wonders series.
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